Whack-a-Mole

Smash as many moles as you can in 30s.

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About Whack-a-Mole

Nine holes in a 3x3 grid. Moles pop up one or two at a time, never more, and you tap or click them before they duck back down. Thirty seconds, no penalty for a miss, and your score is simply how many you hit.

How it works

  • Click or tap the stage to start the 30-second clock.
  • A mole appears roughly every half a second to a full second — the exact gap is randomized every time — and stays up for somewhere between 0.65 and 1.15 seconds before ducking back down on its own.
  • At most two moles are up at the same time. Never a full board.
  • Hit a mole and it's gone immediately and counted. Miss it, or tap an empty hole, and nothing happens — there's no penalty.

When the clock hits zero, your score is the raw number of moles you hit — nothing subtracted, nothing averaged.

What the score does and doesn't tell you

This is a hit count, not a reaction-time measurement. We don't time how fast you hit any individual mole — we only count whether you got to it before it disappeared on its own. A mole up for 1.15 seconds is a much easier hit than one up for 0.65 seconds, and which one you get, and how many of each show up in your 30 seconds, is decided by the same random roll every time you play.

That randomness isn't a small effect. The spawn gap, the time each mole stays up, and how many holes are active at once all vary run to run by design — so the same player, with the same skill, can get a noticeably easier or harder 30 seconds purely by chance. Read a single score as one sample from a game with real variance built into it, not as a precise measurement of anything.

What counts as a good score

The Elite, Pro and Sharp labels under your result are tiers we picked for this game — Elite starts at 45 hits, Pro at 35, Sharp at 26, and down to Sleepy under 10. We made those cutoffs up. There's no study of whack-a-mole scores behind them, so read them as a game label, not a benchmark.

The live distribution of everyone else's scores, for whatever a still-small sample is worth, is on our stats page — that's real data from real attempts, unlike the fixed tiers above.

Reaction, anticipation, or both?

  • Reaction: noticing a mole the instant it appears and hitting it before it ducks down.
  • Anticipation: reading the rhythm of the game and having your hand already moving toward a hole before anything has appeared there.
  • The final hit count mixes both together — a player who reads patterns well can out-score a player with faster raw reflexes, and the number alone won't tell you which happened.

That's part of why the game is fun and part of why it's a weak instrument for measuring anything precisely — a raw hit count folds reaction, guesswork and the random spawn timing into one figure with no way to separate them afterward.

Frequently asked questions

How do you play whack-a-mole?

Tap or click the board to start a 30-second run. Moles pop up in the nine holes, one or two at a time, and stay up for a little under a second before ducking back down on their own. Hit as many as you can before the clock runs out.

What is a good whack-a-mole score?

We don't have a research number to give you, so we won't invent one. The Elite/Pro/Sharp labels under your score are tiers we set for this game — Elite starts at 45 hits in 30 seconds, Pro at 35 — but they're our own cutoffs, not a measured benchmark. The live distribution of other players' scores, small as our sample still is, is on our stats page.

Is there a penalty for missing or hitting an empty hole?

No. Missing a mole or tapping an empty hole costs you nothing — no time penalty, no point deduction. Your score is simply the count of moles you actually hit.

Why do my scores vary so much between rounds?

Because a lot of the game is randomized on purpose: how often moles appear, how long each one stays up, and which holes get used. Two rounds at identical skill can produce noticeably different scores just from that variance. Play a few rounds if you want a number you trust more than any single run.

Does this actually measure reaction time?

Not precisely, and we'd rather say so than oversell it. A hit count rewards a mix of reaction speed and anticipation — reading the pattern of holes and having your hand already moving — and the final number can't tell you which one carried a given round. Treat it as a fun proxy, not a lab measurement.

How many moles are up at once?

At most two, out of nine holes. It's never a full board, so part of the game is deciding which of the two live moles to go for first.