Reaction Time
How fast can you click when it turns green?
🎮 Our new game is coming
Town Guardians launches in 2026 — drop your email and be first to play.
More from Pong Studio →About the Reaction Time Test
Reaction time is the delay between a stimulus and your response, measured in milliseconds. Click when the red box turns green. Do that five times and you get your average, in milliseconds. That is the whole test — no sign-up, no download, and it runs entirely inside your browser.
How it works
- Click once to arm the test, then wait. The box turns green somewhere between 1.4 and 4 seconds later, and the delay is re-rolled every attempt, so you cannot learn the rhythm and jump early.
- Click the instant it turns green. Click before that and the attempt is discarded and restarted — it costs you nothing but time, which also means you cannot rescue a bad average by bailing out of a slow round.
- After five clean attempts we report the mean of all five. Space works if you prefer the keyboard.
The result is one number: your average reaction time in milliseconds.
What your millisecond number is actually made of
The clock starts the moment our code decides to turn the box green, and stops the moment your browser reports the press. Everything in between lands in your score: the browser painting the new colour, your monitor drawing it, light reaching your eye, your brain recognising it, your finger moving, and your mouse telling the computer about it. Only the middle of that chain is you.
The screen is the biggest slice you don't control. A 60 Hz display only redraws every 16.7 ms, so a green box that is ready in software can sit unshown for most of a frame — about 8 ms on average, up to 16.7 ms when the timing falls badly. A 144 Hz display cuts that worst case to 6.9 ms. Your mouse adds its own: polling at 125 Hz it can hold your click for up to 8 ms before reporting it, where a 1000 Hz mouse reports within roughly 1 ms. A touchscreen is slower still. We subtract none of it, because a web page cannot see your hardware.
That is why the same person scores differently on a phone and on a gaming PC, and why holding your number up against a stranger's mostly compares equipment. The score means something when you keep the equipment still — same screen, same mouse, same browser. Then a change in the number is a change in you.
What counts as a good reaction time
The most useful reference point is Woods and colleagues (2015), who measured simple visual reaction time in 1,469 people and found a mean of 231 ms — about 213 ms once they corrected for the lag of their own equipment. So a healthy adult reacting to a light lands somewhere near 210–230 ms under laboratory conditions. Browser tests, this one included, read slower than that, because the hardware lag described above is still sitting inside the number.
Ignore the 130–150 ms figures attached to famous players. Those come from single clicks on a livestream, not from measurement, and they are the best of many tries. When researchers put esports players through standardised tests they get roughly 220–290 ms — and the more careful studies find no meaningful gap between professionals and trained athletes who don't game at all. One 2023 study measured esports players at 229.5 ms and sports-science students at 229.5 ms, with a p-value of .999. Reaction speed is simply not where elite players are unusual.
The Elite and Pro labels we hand out are our own informal tiers for this game, not scientific thresholds — we picked them, and you should read them as a game mechanic. The live distribution of real scores, with the sample size it is drawn from, is on our stats page.
What actually moves the number
- Sleep, more than anything else. Being awake for 17 to 19 hours degrades performance about as much as a 0.05% blood alcohol level, in a study that compared the two directly.
- Age — but slowly, and later than you would guess. Simple reaction time holds up until roughly 50 and then drifts by about half a millisecond a year. It is the harder, choice-based reactions that begin slipping in your mid-twenties.
- Caffeine, a little. The pooled effect across studies is about g = 0.28: real, small, and not reliable in every trial.
- Your hardware, which is not you but is in your score anyway. If you want the number to fall without getting any faster, a higher-refresh monitor and a 1000 Hz mouse will do it.
Practising this test will make you better at this test. Whether that carries over to anything outside it is a far weaker claim than most reflex sites imply, and we would rather not make it.
Frequently asked questions
What is a good reaction time?
In laboratory conditions a healthy adult reacting to a visual cue averages roughly 210–230 ms (Woods et al., 2015, n = 1,469). Browser tests read slower, because your display and mouse latency are inside the measurement and cannot be subtracted out. The number that actually tells you something is your own previous score on the same hardware.
Do pro gamers really react in 150 ms?
No. That figure traces back to single self-reported clicks on livestreams, cherry-picked from many attempts. Peer-reviewed studies that test esports players properly find averages around 220–290 ms, and the most rigorous of them find no significant difference between professionals and trained athletes who don't play games at all. Reaction speed is not what separates elite players from everyone else.
Why is my phone score so much worse than my computer score?
Because a large share of what is being measured is the equipment. Touch input is sampled on its own schedule and reported later than a wired mouse reports a click, and on a test this short that gap is often bigger than the gap between two people. Our leaderboard has a mobile filter for exactly this reason.
How does reaction time change with age?
Simple reaction time — the kind this test measures — stays roughly flat until about 50 and then slows by around half a millisecond per year. Choice reactions, where you have to pick between responses, start declining in your mid-twenties. A large study of StarCraft II players found the same pattern inside a gaming population.
How can I improve my reaction time?
Sleep is the biggest lever and has the best evidence behind it. After that: warm up before you measure, kill distractions, and take the test under the same conditions each time so the number stays comparable. Practice will make you better at this test — be sceptical of anyone selling you more than that.
Why average five attempts instead of taking my best one?
Because a best-of-five rewards luck. A mean is much harder to fluke, but it is also unforgiving: one distracted attempt at 400 ms drags the average by roughly 30 ms and there is no dropping it. If a round goes badly, finish it and run the test again.