Volt Dash

Tap to jump, dodge the spikes, go as far as you can.

Distance
You reached

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About Volt Dash

Volt Dash is a game, not a measurement. One button makes you jump; obstacles come at you as the level auto-scrolls, the pace picks up the longer you last, and one hit ends the run. Your score is the distance you covered, in metres. That's it — no reaction number, no percentile, nothing we're claiming teaches you anything about yourself.

How it works

  • Tap, click, or press Space to jump. It only works while your feet are on the ground, so mashing the button in mid-air doesn't chain a second jump.
  • Speed increases continuously from the moment you start — the gap that was easy ten seconds ago gets tighter every second after.
  • Obstacles are drawn at random from a handful of shapes — spikes on their own, spikes combined with platforms in different orders, and a couple of rising platforms in a row — so the shapes repeat but the exact run never does.
  • One hit — a spike, or the side or underside of a platform — ends the run. Landing on top of a platform is fine.
  • After you die there's a 700-millisecond window before a tap restarts the run, so an extra click right after a crash doesn't cost you the next attempt.

Why we're not calling this a reflex test

Everything else on GGReflex tries to isolate one thing about you and put a number on it. Volt Dash doesn't do that, and we're not going to dress it up as if it does. Your distance depends on how familiar you are with this specific game's jump timing, some luck in which obstacle combination shows up, and plain practice at this one game — not a transferable reflex, and not something we have research behind. If you want a measured number, the rest of the site has one. This page is just a game.

What counts as a good run

These are labels we made up for this game, not a benchmark from anywhere: 25 to 60 metres is a normal first run, 110 metres or more is our Sharp tier, and 300 metres or more is Elite. The live distribution of real scores is on our stats page if you want to see where you land against other players, though the sample there is still small.

Frequently asked questions

Is Volt Dash measuring my reaction time?

No. It's a game. Distance depends on practice at this specific game and some luck in the obstacle sequence you get, not a reflex number with any research behind it. Treat your distance as a game score, not a measurement.

How do you play Volt Dash?

Tap the screen, click, or press Space to jump over the obstacles. The run speeds up the longer you survive, and hitting anything ends it. Your score is the distance you covered in metres.

Why didn't my jump work?

Jumping only works while you're on the ground. If you press the button while you're already in the air, nothing happens — there's no double jump.

What actually ends a run?

Hitting a spike, or hitting the side or underside of a platform. Landing cleanly on top of a platform is safe, even if the landing is a little rough.

Can I restart the instant I die?

There's a short 700-millisecond pause after a crash before a tap restarts the run. It's there so a stray extra click right after you die doesn't burn your next attempt before you're ready.